GrubRunner

Another fun project at Goodboy, we were tasked with creating a humorous take-away-food-based endless runner (deep breath). Working in a two man development team with Eemeli Kelokorpi on code; I developed the style and covered all the art and design bases: level sprites and backgrounds, character art and animation, UI as well as level design for both the levels and endless modes.

Grubrunner swiftly kicked off a high score challenge in our office and across America and has been going down very well with it’s target audience.